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Elevator of Success

Unity Camera Rig & Video Design | Swain Hall, NC | August 2025-May 2026

Tools Used

  • Unity

  • QLab

  • Premiere Pro

  • Photoshop

Scope

  • Unity Camera Rig Design using LiDAR

  • Feasibility Testing and Projection Alignment

  • Visual Effects Design for 6 Projectors Outputs

  • Coordination with Lighting and Audio Teams

Project Overview

Project Brief

Produce an projection designs for each scenic transitions in Professor Kathryn Williams' class for documentary theater writing. Professor Tao Wang tasked projection, lighting and sound design students to collaborate and apply the design to the student-crafted storyline. 

 

Collaborators:

Will Bosley, Technical Director

Tao Wang, Professor

Projection Designers: Luna Hayes and Daisy Liao

Lighting Designers: Andrew Bartlett, Ayla Rodriguez, Santiago Patino, Gilberto Cardozo Dominguez

Concept Summary

The "Elevator to Success" was structured into two projection categories: camera rig design and visual effects. Finding inspiration from The Twilight Zone Tower of Terror, audiences felt immersed in a 180° spectacle that situates them into an elevator that transports them to each scene that discusses the theme of success.

Technical Considerations

This 4-week long project required careful timing of each stage.

  1. Project rendered game engine graphics at human scale to 6 projectors

  2. Connect lighting, projections and audio through OSC

  3. Incorporate a pipeline that allows for easy refinements

Unity Camera Rig

I built a human-scaled camera rig inside the Unity game engine while working as the Assistant Technical Director at Swain Hall's Black Box Theatre. LiDAR scanning provided accurate measurements of the theater space to load into Unity. 

Storyboard

Creative Design Thinking

Formulating a visual aesthetic was key for aligning our story to the overall story. The team found reference images that looked at utopian, rustic elevators, and city development.

Storyboard

Production Process Photos

Technical Report

This work is presented under Fair Use for educational and portfolio purposes. Any copyrighted material included is used solely for non-commercial, academic demonstration and critical documentation of my creative process. All rights to original characters, music, imagery, and source material remain with their respective copyright holders.

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